Plot

PART I

-Alice Ledell has always been odd.

Ever since she became an orphan at the age of seven, she's been moved from cruel foster home to foster home. Alice suffered bad luck in each home. Finally, after being accused of a murder she did not commit, being terribly abused, and labeled as crazy for her vivid visions of another world called 'Wonderland', Alice was marked insane and sent off to an asylum, where she remained five years before her aunt Carrie returns from America and moves into London. Alice is then adopted by Carrie, her father's sister, and leads a dull, monotone, ordinary life for three years.

However, as Alice's sixteenth birthday nears, she begins to have terrifying nightmares and strange visions of ghosts and shadows running through the towns. Alice's nightmares and visions make her scared and put her already relatively fragile mental state in peril. Her aunt forces Alice to see a therapist, whom Alice is not fond of. On the day of her sixteenth birthday, after a session with said therapist, Alice walks home alone, but is distracted by a white rabbit on the way. She curiously follows it across the road, to an isolated forest. Alice decides not to enter very far, as night approaches. However, she is stopped from leaving by the sight of the rabbit. Next to it, there is a small, wooden box with gold letters. As Alice pricks up the box. Unable to read the letters, Alice opens to box to find an old pocket watch. She picks it up and sees that it is broken, but after touching her fingers, the clock begins to glow.

The rabbit is replaced by a handsome young man hidden behind a black cloak. He hands her a piece of glass and a blank map, then disappears. As the pocket watch moves one minute forward, Alice is teleported through an eccentric tunnel filled with oddly shaped and colored items. She ends up floating through the surface of a pond of ink, from where she crawls out dirty and wet. She finds herself inside a giant tree trunk filled with clocks off all shapes and sizes. A voice calls out to her, asking, "Are You The Real Alice?" Confused, Alice begins to seek a way out, believing she's in a dream. She is then tied down by ropes, as the clocks start ringing loudly and knives are pointed at her. She is told that she must prove that she is the Real Alice.

To prove her identity, Alice is asked to perform three tasks. She succeeds the rest, but nearly fails the last task because her memories of her childhood have been locked away and stolen by the Queen of Hearts, so she can't remember the truth. However, she is saved from death after failing the third task by the Cheshire Cat, who then guides Alice to the Queen of Diamonds, his mother. The Cheshire Cat explains that the prophecy stated Alice would come and save Wonderland from civil war and an apocalypse, so they were waiting for her, but Alice could't prove her identity and gain her weapon because her memories were locked away. The Queen gives Alice the White Scythe, but realizes that Alice's memories have been locked away along with her powers, leaving her unable to save Wonderland. The White Queen sends Cheshire and Alice to the castle of the Mad Hatter, the only one who may possibly restore her memories (and thus her powers),

Once they arrive, Alice is nearly killed by a Jabberwocky sent by the Queen of Overland, Alice's enemy who is trying to stop her from retrieving her memories. As she is about to be eaten, the hooded young man who sent her to Wonderland appears. He appears unhappy to save Alice, but defeats the Jabberwocky and gets her to safety, disappearing without another word. She is healed by the Hatter, who finds out that her memories were locked by the Queen of Overland herself but is unable to retrieve them. They must travel to Overland and destroy the Queen's Mirror to acquire Alice's hidden memories and powers.